
- A scroll wheel that can be customized.
- 一個可以自訂數量的滾輪.

dependencies: [
.package(url: "https://github.com/William-Weng/WWFortuneWheelView.git", .upToNextMajor(from: "1.0.0"))
]

函式 |
功能 |
rotate(toNextIndex:) |
轉動至特定的Index (直接轉角度) / 旋转的时候会没反应 => Button的Tag (不要去改它) |
WWFortuneWheelViewDelegate
函式 |
功能 |
willRotate(_:unitAngle:startAngle:) |
将要转动 |
rotating(_:from:to:angle:) |
正在转动 |
autoRotated(_:from:to:angle:duration) |
自动转动 (手放开时) |
didRotated(_:at:angle:) |
转动完成 (停止) |
import UIKit
import WWFortuneWheelView
final class ViewController: UIViewController {
@IBOutlet weak var myFortuneWheelView: WWFortuneWheelView!
@IBOutlet weak var indexLabel: UILabel!
@IBOutlet weak var angleLabel: UILabel!
private let decimalCount: UInt = 3
private var index = 0
private var angle: (unit: CGFloat, start: CGFloat, end: CGFloat) = (0, 0, 0)
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
initSetting()
}
@objc func didPressed(_ sender: UIButton) {
myFortuneWheelView._rotate(toNextIndex: sender.tag)
}
}
// MARK: - WWFortuneWheelViewDelegate
extension ViewController: WWFortuneWheelViewDelegate {
func willRotate(_ wheelView: WWFortuneWheelView, unitAngle: CGFloat, startAngle: CGFloat) {
angle.unit = unitAngle
angle.start = startAngle
angleLabel.text = "\(startAngle._decimalPoint(decimalCount))"
}
func rotating(_ wheelView: WWFortuneWheelView, from startIndex: Int, to endIndex: Int, angle: CGFloat) {
indexLabel.text = "\(startIndex) to \(endIndex)"
angleLabel.text = "\(angle._decimalPoint(decimalCount))"
}
func autoRotated(_ wheelView: WWFortuneWheelView, from startIndex: Int, to endIndex: Int, duration: TimeInterval) {
indexLabel.text = "\(startIndex) to \(endIndex)"
}
func didRotated(_ wheelView: WWFortuneWheelView, at index: Int, angle: CGFloat) {
indexLabel.text = "\(index)"
angleLabel.text = "\(angle._decimalPoint(decimalCount))"
self.angle.end = angle
wheelView.bullseyeButtons._isSelected(at: index)
}
}
// MARK: - 小工具
private extension ViewController {
/// 初始的設定
func initSetting() {
myFortuneWheelView.myDelegate = self
myFortuneWheelView.rotateRange = 120...180
myFortuneWheelView.bullseyeButtons.forEach { button in
let stateImages: [(image: UIImage, state: UIControl.State)] = [
(image: #imageLiteral(resourceName: "LightOff"), state: .normal),
(image: #imageLiteral(resourceName: "LightHighlight"), state: .selected),
(image: #imageLiteral(resourceName: "LightOn"), state: .highlighted),
]
stateImages.forEach { (image, state) in
button.setImage(image, for: state)
button.backgroundColor = .black.withAlphaComponent(0.3)
}
button.setTitle(nil, for: .normal)
button.addTarget(self, action: #selector(didPressed(_:)), for: .touchUpInside)
}
}
}