一个用于简化三消游戏的库。它可以处理一个坚实的图形网格,并且只在列中溢出它们。
为所有类型的图形创建枚举
typealias MyGrid = Grid<Shape>
typealias MyController = Controller<Shape, Generator<Shape>, Matcher<Shape>>
enum Shapes: String, GridFilling {
case square
case circle
case triangle
var pattern: Pattern {
Pattern(indices: [])
}
}
使用配置创建网格控制器
let controller = MyController(
size: Size(columns: 6, rows: 6),
basic: [.square, .circle, .triangle],
bonuse: [],
obstacles: []
)
基于控制器生成的网格创建UI
for index in allIndices {
let cell = controller.grid.cell(at: index)
setupUI(for: cell, at: index)
}
在用户交互后交换图形
func swap(source: Index, target: Index) {
if controller.canSwapCell(at: source, with: target) {
swapUI(source, target)
if controller.shouldSwapCell(at: source, with: target) {
let indices = controller.swapAndMatchCell(at: source, with: target)
let match = controller.match(indices: indices, swapIndices: [source, target], refill: .spill)
remove(indices)
spawn(match.spawned)
spill(match.removed)
} else {
swapUI(source, target)
}
}
}